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- On Mon, 15 Jan 1996, Johan Klockars wrote:
-
- > I guess they were comparing with things like TowersII and some demos?
- > Most people don't realize that there's a lightyear's difference between the
- > DOOM engine and what's used in those programs.
- > To run BAD MOOD reasonably in 320x200 you'll need a seriously accelerated
- > Falcon, but in 160x200 or so (which could be full screen as well) the
- > frame rate is probably going to be OK.
-
- They could also be comparing with the soon-to-come game "Exodus" from
- Frontier Software. Which will be a complex game as well (staircases and
- stuff). And promises to run at 3vbl (17fps).
-
- > By the way, am I the only one who got his DOOM engine to work?
- > I haven't heard any comments on it here yet.
-
- Yeah, it worked ok. Was like Bad Mood, but with tons of harddisk access,
- and ultra-low framrate, ohh, and texturemapping.
-
-
- Greetings, Anders Eriksson - ae@kuai.se - Dead Hackers Society
-
-